Media Use: Surveillance on Mobile Devices

BCM241, Uncategorized

Are people dealing with the possibility of surveillance on their mobile devices?

“The looming interconnectivity between objects in our homes, cars and cities, generally referred to as the internet of things, will change digital surveillance substantially […] everything from washing machines to sex toys will soon be able to communicate, creating a vast amount of data about our lives. And this deluge of data won’t only be passed back and forth between objects but will most likely wind its way towards corporate and government reservoirs.” (The Guardian, 2015)

The conversation of mobile connectivity and surveillance is one that has worried generations of people as the internet has become more accessible. Accessibility to network devices has allowed us to connect to absolutely everything no matter where we are. We can contact someone from the other side of the globe. We can also send a signal to our kettles in the other room to start boiling. But are our devices being used by a third party for surveillance, and how is this affecting individuals that use mobile devices every day?

Last week I was talking to my friend about how I really wanted to get SNS on my nails. The very next day, my Facebook advertised for SNS on my feed. I wasn’t sure if I was just feeling paranoid or if my phone was actually listening to my conversations.

Both Google and Facebook have denied the accusations against their platforms listening on us to target appropriate advertising;

“Facebook does not use your phone’s microphone to inform ads or to change what you see in News Feed. Some recent articles have suggested that we must be listening to people’s conversations in order to show them relevant ads. This is not true.” (USA Today, 2018).

Facebook, Amazon and Google have admitted to their devices listening in for “wake words”. Some examples include “OK, Google,” “Hey Siri” or “Alexa”, which are transported to the Cloud in order to process your request. They also say that they don’t monitor conversations. Facebook has additionally said that they only access the microphone on your phone if you agree to let them, so you can record videos etc.

So is the fear of surveillance changing the way we feel about carrying mobile devices with us everywhere? I conducted some qualitative research on students at the Wollongong campus to evaluate their experiences and ask if they had taken any precautions since.

One student spoke about an incident that occurred at the races in Sydney.

“When I went to the races I tried a Gordon’s cocktail and spoke about it, then after the races, I kept getting ads for it. I used to have the ‘hey Siri’ feature turned on but I got rid of Siri completely.”

Another person commented;

“I genuinely have not noticed anything specifically to do with my phone “listening” to me through the microphone, however, if I am on my calendar app typing in “gym”, my Facebook advertising begins to show me sponsored posts from echt, gymshark and other activewear brands. Because I study advertising & digital/social media, I understand and don’t actually mind the idea of the phone being able to take everything u type/say and sending the data off to brands, it’s just how target marketing work and data analysts acquire their statistics. I haven’t taken any specific precautions.”

Mostly everyone I interviewed had an example of a time they believed their phone was listening in on them, however, only 1 student took action against it by turning Siri off her phone.

Although networks such as Facebook and Google have denied mobile phone surveillance as a strategy to target advertising, device holders still believe that they are being listened to. Even so, not many are doing anything about it. Do you think we should be doing something?

References:

The Guardian. 2015. What Does the Panopticon Mean in the Age of Digital Surveillance?. Available at: https://www.theguardian.com/technology/2015/jul/23/panopticon-digital-surveillance-jeremy-bentham. [Accessed 17 September 2019].

USA Today. 2018. No, Facebook doesn’t secretly listen via your microphone to target ads at you. [ONLINE] Available at: https://www.usatoday.com/story/tech/2018/04/10/no-facebook-doesnt-secretly-listen-via-your-microphone-target-ads-you/505257002/. [Accessed 17 September 2019].

Images:

Matt Klein, (2017), Siri Image. Available at: https://www.howtogeek.com/229308/26-actually-useful-things-you-can-do-with-siri [Accessed 17 September 2019].

BCM215 DA PROJECT PITCH

BCM215, Uncategorized

Can video games make you a better athlete?

An important requirement for athletes in any sport is practice. Endurance, stamina and reaction times are just some examples of what individuals who play sports need to build in order to excel in what they do. You wouldn’t normally think of video games and athleticism in the same category of sport-based learning, however, skills such as problem-solving, speed, hand-eye coordination and spatial awareness can be developed through playing video-games. Additionally, these are all important traits that athletes need to excel in their sports.

In my digital artefact, I want to research the correlations between sports training and video games that have a positive impact on athletes. I want to know, do video games help athletes to think in abstract ways? Does it strengthen their skills and their ability to play well?

I want to explore the research of sports-scientists, who have now been using analytics of video games to “test what some say is the next frontier in sports — the mind” (Estefanell, 2017).

An example of a game that is being used by athletes to test and improve their skills for games is a program called IntelliGym. IntelliGym was developed initially for Israeli fighter pilots, which tests cognitive performances such as spatial awareness. This program is currently being used by top European soccer clubs (Estefanell, 2017).

My intention for this digital artefact is to recognise the promise of the use of video games as sport-related training for professional athletes. I want to know if it is a useful test for cognitive performance and even physical benefits in both movement-based video games and non-movement-based video games.

Check out my Project Pitch on Youtube below:

References:

Videogames.org.au. (2019). Skills development as a benefit of playing video games. [online] Available at: https://www.videogames.org.au/skills-development/ [Accessed 14 Aug. 2019].

Estefanell, I. (2017). Could video games be the key to athletic success? | CBC Sports. [online] CBC. Available at: https://www.cbc.ca/sports/brain-gaming-industry-athletic-success-1.4114268 [Accessed 14 Aug. 2019].

 

Understanding the Network Society Paradigm

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A network society can be defined as:

A term used to characterize the changes in a society brought about by the Internet communication technologies and in which individuals and groups organised around digital information networks. 

This week we covered how a network society was developed by global information networks with the establishment of computers and the internet in our everyday lives.

Spanish sociologist Manuel Castells developed the definition of a network society. Being the foremost theorist of the concept, he shared that it is a society whose social structure is made up of networks powered by micro-electronics-based information and communications technologies.” His analysis included social, cultural, political and economic factors that are affected by the growth and production of accessible technology that brings us together on a global scale.

Facebook is a perfect example of a network society, where anyone who chooses to can join the network, communicate and contribute to its conservation. Some people are more inactive than others, however, they are still considered to be contributors in this society – though not as present.

I added a glitch to my remediation this week because the rapid increase of internet use has globally impacted our ability to network faster and more efficiently around the world.

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A global nervous system: from the telegraph to cyberspace

BCM206, Uncategorized

We are an incredibly connected society through the rapidly growing technologies – from the beginning with the first dot-dash telegraph to accessing messages through our fit-bit tracking watches. I’m sure in 1837 Samuel Morse, the creator of the telegraph, had high expectations for global communications – but would he believe how accessible it is now?

Our world has developed into a cyberspace universe where you can contact the other side of the world in a second. The luxury of modern communication is almost taken for granted now.

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We can see this digital media world almost as a ‘nervous system’ where communities from around the world can discuss common interests. Social media platforms such as Twitter, Reddit and Facebook all contribute accessibility to this nervous system which allows communication to be fast, effective and global.

Remediation: (Meme)

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BCM206 Project Pitch

BCM206, Uncategorized

For the last year on Instagram, I have been developing my digital art page as it has grown with me. Now that I have a particular style I have decided I want to monetise my works.

My options to monetise my work include opening an Etsy store to create prints or self promote through Instagram e.g. promoting my edits and personalised commissions.

I want to explore different genres and maybe more newly released films to attract a larger audience.

I will gather feedback from the number of commissions that I am asked for as well as the engagement of my audience through likes and comments.

Digital art has become a big passion of mine and I am excited to see where this BCM206 journey takes me with my business.

If you want to know more watch my project pitch video below:

Instagram: @rwfreckled

Digital Artefact: Contextual Essay #BCM112

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My digital artefact is an art-based Instagram page where I edit film-stills from my favourite films into cartoons. Exploring the romantic and comedy genres, I used the digital painting medium to create my works. My project is developed around the idea that my audience want to find new films to watch, and so I explored this by framing my works to look positive and engaging with the help of brighter colours, clear captions and audience participation.

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Digital art was not something I expected to have even taken on, however this experience has helped shed new light on the union of technology and art. In order to engage my audience I had to explore the concept of framing to find a way to communicate my work successfully. R. Entman describes this process as a way to “select some aspects of a perceived reality and make them more salient in a communicating text.” This allows the audience to gain a public understanding of the message that you are trying to communicate. For a wider media example, framing in the news may be described as being “not an exact representation of reality but rather a reconstruction from various angles of a small section of reality.” My art reconstructs the film and their meanings and explores them with a more zoomed in and almost rose-tinted light. This is assisted with quotes and positive colours.

Early Ideation 

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First Post on @rwfreckled

When I first began developing my digital artefact, I always kept in mind that my work should be easy and simple, and so the drawings I created had been little time consuming and inexpensive. The designs only took an hour or so to create per post, and I used an app called Paint for Mac, which was free. I focused on entertainment value for my audience, constantly looking for popular movies and quotes, as well as checking on my Insights to see what my audience engages with the most.

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Most Recent Post on @rwfreckled

Prototyping and Iteration

A major change that I made in my digital artefact process was the switch from Microsoft Paint to Procreate. I had dropped the use of quotes to make my works more simplified and appealing, which is an aesthetic that I learnt did not work for my audience. I have also tried to keep the colours of my artwork aesthetically aligned with each other so my project looks more collected. I wanted to keep a bright and pastel vibe to my artworks, and continue with a more positive-looking aesthetic.

 Example:

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example of use of stories to engage audiences

I have kept my focus towards romantic comedies as this is the genre that I personally liked. However, I have learnt through engagement that my audience has a preference for comedy and more popular and classic films rather than specifically the romantic genre.

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As I continue my digital artefact, I intend to explore more popular films of other genres. Additionally, I have continued the use of Instagram stories and have been asking more specific questions such as what movies they would like to see in order to gain more personal engagement so I can improve within my digital artefact.

Engagement has been quite steady and has not increased or decreased dramatically in the past month. My goal is that I continue to strive for increased engagement and followers as I improve artistically and market my work appropriately. However, my feedback has remained positive which proves that I am heading in the right direction and am always open to critique and experimentation within my work.

Framing allows audiences to be influenced about how to process the information that is presented to them. My audience should feel positive and curious when they see my work as I used the natural frame-working technique to draw their eyes in. This was done through positive colours, short blurbs and constant questions on my story.

My digital artefact was a fun and creative way to explore a new art medium that I have never tried before. I hope to continue my Instagram page and see what more I can do with it!

By Rachel Weisz

Algorithmic control III: Price of Content

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How much do you think your data and patterns of behaviour on the internet could be worth to advertisers?

In today’s growing social media-driven society, companies have grown to understand the importance of having a social media presence when it comes to marketing their products. The term ‘influencers’ was coined to describe a group of people with a high follower count on social media. These influencers as known as the new celebrities. Because of their high following, companies use this social media approach by paying these influencers to exploit their consumers by advertising products for payment.

Companies are willing the pay a high amount of money for a couple of seconds worth of advertising on a post or video that can be seen by millions. The more followers you have, the more companies are willing to pay you for sponsorships. The price of content has been an important factor in the expansion of advertisement presence on social media – but is this getting out of hand?

Are we – as active audiences – being influenced into buying products because of it’s recognition with our favourite celebrities/influencers?

Tell us what you think!

Remediation: (warning: this video is a little loud)

 

Ethical Explainer: PTSD in Journalism

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Trauma and Wellbeing: PTSD in Journalism by Rachel Weisz

“Trauma can be defined as a psychological, emotional response to an event or an experience that is deeply distressing or disturbing.”

Traumatic occurrences are processed differently by everyone because of how individual our prior experiences are. These responses may lead to mental illnesses such as Post-traumatic stress disorder (PTSD), which is a psychiatric disorder. Journalists are faced with the dangerous probability of witnessing traumatic events due to covering issues with human suffering in their everyday work.

We must note that most parties that become bare to a traumatic event will not develop any recognised psychiatric disorder. In saying this, journalists who are repeatedly exposed to danger when covering stories are at a higher risk because they are not schooled in how to react to violence, as policemen and soldiers are, for example.

This explainer will focus on the risk of PTSD in journalism by exploring how, why and who can be affected.

What is PTSD

A psychiatric disorder refers to a clinically significant disturbance in an individual’s cognition, emotion regulation, or behaviour that reflects a dysfunction in the psychological, biological, or developmental processes underlying mental function.” One type of psychiatric disorder is PTSD, which can occur in individuals who have observed or even experienced an event which has been traumatic. This could include experiences such as natural disasters, war, a personal violent assault or a serious accident.

In journalism, many individuals will often encounter and report on human suffering, which can have a strong effect on their mental health and ability to practice ethically as a reporter. Young reporters specifically on their first reporting experiences must be aware of the MEAA Code of Ethics in order to practice ethically, however they must also understand that their own personal mental health can be at risk. Even meeting a survivor of whom have endured a distressing and traumatic even may precipitate PTSD.

Who is affected by PTSD

In World War II, “shell shock” was the name used to describe PTSD to describe the effects of war on the combat veterans who experienced “combat fatigue” and the traumatic events of the war.  However, PTSD can occur in all people, currently affecting 800,000 Australians.

It has been implied that people in journalism are tough enough to endure the experiences that may permanently impact ordinary layman. Journalists are constantly exposed when reporting on traumatic events so it should be basic knowledge to understand the mental vulnerabilities when covering issues of death and devastation. Until recently, media companies have acknowledged that reporting on these experiences may affect journalists long term. After the landmark court decision in 2019, media companies have started to recognise the effects of traumatic events in journalism as they come to face large compensation claims if they don’t.

How does it happen

News reporters and journalists report on events that are often distressing as a prerequisite of their profession. People with PTSD habitually experience intense emotions related to their traumatic experience. This may come in flashbacks or nightmares with intense emotions of fear, anger, sadness or a feeling of detachment. Individuals will also tend to avoid situations that could remind them of the events and also experience strong negative reactions towards something as little as a touch or a loud noise.

In 2009, a journalist entered the scene of a 4-year-old child being pulled out of Melbourne’s Yarra River. Darcey Freeman was thrown off a bridge by her father. The Age journalist happened to be one of the first at the scene. The journalist witnessed the girl being loaded into the back of an ambulance after the officers performed CPR. In 2013 she took a voluntary redundancy, however by this time her mental health had depreciated rapidly. In a legal first in the world, the newspaper company was found accountable by the court for the journalists PTSD as they failed to provide a safe workplace. The journalist was rewarded $180,000 in damages for PTSD.

What are the symptoms of PTSD

The three types of symptoms one can obtain through PTSD as a result of a traumatic event are;

  1. Re-experiencing (flashbacks)

  2. Avoidance

  3. Arousal

Re-experiencing refers to the reactivated recollections of traumatic events. These could come as memories, sensations or emotions that may occur either as recurrent thoughts or as nightmares during sleep. Flashbacks approach you unexpectedly, or they may be activated by something incidental in daily life.

Avoidance is a coping strategy for sufferers of PTSD, where they feel reluctant to return to the scene of the incident to avoid a situation that could trigger overwhelming stress. Another form of avoidance would be to mentally dissociate yourself from your body. This strategy allows sufferers to avoid living in the present where their stresses may lie.

The third coping mechanism is known as arousal, which refers to the intensified reactions of the body’s nervous system towards certain experiences. These may include the inability to fall asleep, irritability and lack of concertation. There may also be a feeling of constant alertness and being on edge.

PTSD frequently occurs with other conditions such as major depression and substance abuse. It is important to visit your doctor if you are feeling any of these symptoms, including feelings of sadness, inability to sleep, appetite disturbance, feelings of worthlessness and suicidal thoughts.

Code of Ethics

The MEAA Code of Ethics is the set of rules that journalists must follow to be ethical in their profession. Section 11 of the code states journalists must; respect private grief and personal privacy. Journalists have the right to resist compulsion to intrude. This point makes it clear that journalists should be aware of grief for other individual’s that they are reporting on. However, there is no code that explores the safe practices of journalists in the workplace to prevent the possibility of PTSD and other mental disorders.

Although journalists are not schooled on how to cope with traumatic experiences, they are still immune to the effects that can occur after an intense or disturbing job opportunity. The Dart Centre has compiled a 40-page guide to “help journalists, photojournalists and editors report on violence while protecting both victims and themselves.” If you believe you are suffering from PTSD or know someone who is, do not be afraid to ask for help.

Lifeline’s suicide hotline: text 0477 13 11 14

 

Algorithmic control II: Hardware Platforms, Access Permissions and Ideologies of Control

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Open and closed media platforms for users and industries

When I was 14, I felt like the biggest tech wizard manually entering in a theme I found for my Tumblr blog on a sketchy website on the internet, hoping to god that it wouldn’t crash and destroy my entire life’s work. What I didn’t know back then was that this was a common software that websites used called open source software (OSS). OSS refers to software that allows users to copy, modify or delete code on a website. It is open to the public and allows for updates; improving and expanding it’s code as more people work on it. WordPress itself is another website that uses open source software.

If a website does not allow for the public to manipulate its code, they would be using a form of closed source software (CSS), which means it uses a closely guarded code that only the original authors of software can access, copy and alter. Some examples of CSS would include Microsoft Office and Adobe Acrobat.

For more information regarding OSS and CSS check out the video below:

 

Algorithmic control I: Intellectual Property and the Content Control Industry

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Content Control on Social Media

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“Social media was, in a sense, a way to bring the oral tradition to the written world: a living discourse of our personal histories as it happened, recorded in the way we chose suited the narrative best” (Friske, T. 2018.)

Despite still some truth in this quote, we are now discovering ways to mask our reality with what we want people to see.’

Our lives tend to be on constant revision now, as we only seem to post what we think the world wants to see. Since the launch of the new algorithms on social media sites such as Facebook, Instagram and Twitter, we find that our history is no longer linear. We only see posts from people that we may have recently engaged with, have more ‘likes’ or we are infiltrated with an ad tailored to our interests.

Image result for social media feed algorithm

The content that we post is now controlled by the social media algorithms, strategically sharing our posts to those who engage with us more. This sometimes has negative affects some individuals professional jobs. For example, if an art page’s posts are only being viewed by 20% of their following, that is not very good for their business and their growth.

Secondly, companies are now exploiting this algorithm to reach consumers in very interesting ways. Celebrities with high following are being paid to promote certain products because more people will see these posts.

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Content control is now an important factor in social media thanks to it’s new and constantly changing algorithms that share posts and ads relevant to you, as well as being used as a tool to promote products by companies.

Remediation:

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Source: Friske, T. 2018. This Isn’t About Social Media. This is About Control. Medium. Access: https://medium.com/tootsuite/this-isnt-about-social-media-this-is-about-control-112dea8a21fd